KMITL
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Item type:Publication, Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed(2025-01-01) ;Sounthornwiboon, Patcharabhorn ;Sriprasertpap, KhwanyingNilsook, PrachyanunProcessing speed is a critical component of cognitive apprenticeship, which is essential for developing cognitive skills for high-pressure environments. This study highlighted the limitations of traditional teaching methods in fostering rapid decision-making skills and proposed a simulation game-based learning (SGBL) model as an innovative instructional approach. It aimed to (1) develop a targeted SGBL model, (2) assess its effectiveness in enhancing cognitive apprenticeship and processing speed and (3) evaluate student satisfaction. The methodology was divided into three phases: a primary study to identify student needs, system design and development, and implementation. The SGBL model included theoretical and practical sessions, encompassing real-world scenario-based games for practicing life-saving skills. The study involved 73 undergraduate students, split into two experimental groups, and utilised a learning achievement test and a satisfaction questionnaire as research instruments. The findings revealed significant improvements in processing speed and learning outcomes (p <.01). Students expressed high levels of satisfaction, indicating the effectiveness and potential applicability of the model in other fields. Future implications include expanding SGBL with AR/VR and multiplayer functions to enhance engagement and applicability. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Uncertainty Quantification Code Written in MATLAB(2024-01-01) ;Suratemeekul, Napat ;Kumkam, NoppawitSleesongsom, SuwinThis research presents examples of MATLAB code for a classroom of uncertainty quantification. The codes are developed for educational purposes and newcomers or researchers. Demonstration codes are presented in form of a general design conditions. Examples are chosen from mechanical components, which are simply understood. The mechanical components are shafts, connecting rod, rear shaft housing, and bolt etc. The quantification techniques are in the group of probabilistic such as Monte Carlo Simulation (MCS) and Latin Hypercube Sampling (LHS). These examples can help the newcomers to understand the difficulty in uncertainty quantify and extend to calculate reliability value and probability of failure. Example computer codes are included in all parts. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Does education matter in China? Myths about financial inclusion and energy consumption(2022-10-01) ;Li, Yukun ;Chen, JianSohail, Muhammad TayyabChina is the most polluted economy in the world, facing the challenges of increased CO<inf>2</inf> emissions. In this way, energy consumption is a key factor in CO<inf>2</inf> emissions. To this end, this study empirically examines the effects of financial inclusion and education on energy consumption by employing the ARDL approach for China during the period 1995–2019. The results suggest that financial inclusion has a positive effect on renewable energy consumption, but a negative impact on renewable energy and total energy consumption. The results show that education reduces non-renewable consumption and increases renewable energy consumption in the long term. Long-run and short-run findings are also consistent and robust in the sensitivity analysis. Based on findings, China should invest in the education sector and increase financial inclusion to reduce energy consumption to meet environmental sustainability. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Heuristic Strategies: Achieving Influence Motivation with Success to Design Industrial Products in Projects from the Department of Architectural Education and Design(2022-01-01) ;Egwutvongsa, Songwut ;Piramgran, ThanatSeviset, SomchaiThis research aimed to study the achievement of motivation from the learning procedure of heuristic strategies. Besides, it resulted in the success of design product projects from the students in the Department of Architectural Education and Design, King Mongkut’s Institute of Technology Ladkrabang with the learning comparison method and student satisfaction between control groups for normal study and experiment groups with heuristic strategies. This research studied the results from fourth-year student groups studying in the curriculum of Architectural Education and Design. A total of forty-four people were selected by using the observation method and asking for satisfied attributions in the groups to represent the score levels from the personal project assessment. In this case, it also used a 5-point rating scale to make t-test data analysis for Independence with results comparison, and it was found that the experiment group studying with heuristic strategies had the testing scores of the personal project assessment in the higher level than the controlling group with studying in a normal way with statistical significance at the level of.05, including with the reliability assessment from the students in the designing product project, which found that the experiment group with studying for heuristic strategies gaining the reliability level from the personal project at a higher level than the controlling group with studying in a normal way with statistical significance at the level of.05. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, A GUIDELINE of DESIGNING GAMIFICATION in the CLASSROOM and ITS CASE STUDY(2021-06-01)Towongpaichayont, WitchayaThis paper indicates some common mistakes in designing gamification in the classroom which some gamification designers fall to. The paper takes a step back and observes the actual purposes of gamification in the classroom. Some game design techniques are raised for proper designing process instead of just identifying game elements that can be included into the classroom. A guideline of designing classroom gamification is proposed which includes 1) identify the pillar roles of the classroom, 2) identify expected pain points in the classroom, 3) identify expected overall aesthetics and the purposes of including gamification into the classroom, 4) design mechanics in the class, 5) pick the right elements and tools for the classroom, and 6) iterative monitoring and adjustments. A case study of actual gamification implementation in classroom of undergraduate level is provided which has been conducted in four semesters. It received increasing assignment turn-in rate from 82.86 percent in the first semester to 92.86 percent in the latest semester. On the other hand, the satisfactory rate of students is steady with 8.80 out of ten in the first semester to 8.96 out of ten in the latest semester. These designing guideline and case study are expected to help understand the gamification design process for a classroom. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Research on Informatization Education Methods under the Background of Artificial Intelligence(2021-06-01) ;Zhufeng, YeSitthiworachart, JiraratHigher education reform has entered a critical period, while the impact of artificial intelligence on higher education is also deepening. This paper studies the internal elements of higher education in this context: the development and reform of higher education education forms, curriculum construction and planning, classroom teaching forms, teacher- student relations, class organization and management, etc.; discusses the development and transformation of artificial intelligence from national strategic planning The process of moving towards higher education practice; seeking reform paths for higher education, management, teaching and artificial intelligence technology and social changes in the new era. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Education of standard measurement and control, information communication technology(2012-01-01) ;Thepmanee, Teerawat ;Julsereewong, AmphawanPongswatd, SawaiThis paper presents education of Foundation Fieldbus, an all-digital, serial, two-way communication standard oriented primarily on requirements of process industries. The purpose is to educate interested students in the technology that can serve as a common infrastructure for any process automation system from basic regulatory control to safety applications. Foundation certified training that prepares students to install and configure fieldbus measurement devices and implement fieldbus-based controls in the most demanding plant automation applications is described as an excellent example of fieldbus education. © 2012 SICE. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Internet based crossover robot remote control competition among Asian countries - Development of practice based innovative education methodology, phase IV(2011-11-17) ;Xu, C. ;Ming, A. ;Kanamori, C. ;Aoyama, H.Li, H.We report the up-to-date progress of an internet based crossover robot remote control competition project starting from 2007, which is an international cooperative education program among Japan, China, Thailand, and Taiwan. The project contains two sub-subjects: the robot competition and the student-student cooperation among the participating universities. The competition is designed to be remotely controlling a robot via the internet to cooperate/compete with a locally controlled robot to finish some specified tasks where both robots are made by the students. The unique feature of the project is that everything concerned with the competition, e.g. the competition rules, the detailed technical problems, etc., are discussed and solved by the students themselves via the internet based cooperation. The demonstration of the competition between UEC and each of the partner universities proves the project helps to improve students' practical ability, innovative skills, good teamwork spirit, and communication skills, etc. © 2011 IEEE. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Internet based crossover robot remote control competition among Asian countries: Development of practice based innovative education methodology, phase III(2010-11-29) ;Xu, C. ;Ming, A. ;Kanamori, C. ;Aoyama, H.Li, H.We report the 3<sup>rd</sup> year's progress of an internet based crossover robot remote control competition which is an international cooperative educational project among Japan, China, Thailand, and Taiwan. In 2009 we proposed a new competition model called "Cargo loading via internet based cooperation" in which a locally controlled humanoid robot and a wheeled mobile robot under remote control cooperate with each other to search for and find some cargos, then load them on the mobile robot or put them into a cargo box. The unique of the project is that everything concerned with the competition, e.g. the competition rules, the detailed technical problems, etc., are discussed and solved by students themselves from different partner universities via the internet based cooperation. The demonstration of the proposed competition between UEC and partner universities proves the project helps to improve students' practical ability, creative thinking, good teamwork spirit, and communication skills in English, etc. © 2010 IEEE. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Education of automation infrastructure based on international standards - Foundation™ certified training program as an excellent illustration(2010-01-01) ;Pongswatd, Sawai ;Julsereewong, Amphawan ;Nontanakorn, Srinakorn ;Sasajima, HisashiKitai, TsuyoshiThis paper presents a fieldbus education using real hands-on training courses set in a non-vender specific environment on Foundation™ technology, which is fully compliant with recognized international standards and enable an automation infrastructure for operational excellence. The Foundation™ Certified Training Program (FCTP) lunched by the Fieldbus Foundation to ensure uniform standards in the quality of the training center, course instructors, and program curriculum and materials is described as an excellent illustration. To actively promote the Fieldbus Foundation's technology, Foundation Fieldbus, in Thailand, King Mongkut's Institute of Technology Ladkrabang (KMITL) received strong supports from the Fieldbus Foundation Thai Association aims to complete FCTP certification process. © 2010 SICE.
