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    Potential of ChatGPT in academic research: exploring innovative thinking skills
    (2025-01-01)
    Songkram, Noawanit
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    Chootongchai, Suparoek
    ;
    Keereerat, Chayakarn
    ;
    Songkram, Nutthakorn
    Academics, scholars, and learners are increasingly turning to AI-based language models like ChatGPT for a variety of academic and non-academic applications including essay writing, speech creation, literature summarizing, and idea production. However, the use of ChatGPT in academic research has sparked debate and raised concerns about its influence on research and publishing. By offering an actual scenario and suggestions, this study intends to shed light on the practical implementation of ChatGPT in academic research. The dataset for this study includes 3,860 students from Thailand's basic and secondary school levels. The survey data gathered focuses on investigating innovative thinking skills. The findings suggest that ChatGPT might be a useful technique for generating first ideas in academic studies. However, it is crucial for researchers to exercise caution as they may encounter certain challenges during the process. As a result, while using ChatGPT in academic research, researchers must be aware of these issues and make educated judgments appropriately. Given the possible uses and ramifications of ChatGPT, the academic community must develop detailed protocols governing its usage in research and subsequent publishing. These rules will ensure the proper and ethical use of ChatGPT in the academic setting.
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    Students’ adoption towards behavioral intention of digital learning platform
    (2023-09-01)
    Songkram, Noawanit
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    Chootongchai, Suparoek
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    Osuwan, Hathaiphat
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    Chuppunnarat, Yootthana
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    Songkram, Nutthakorn
    The purpose of this research was to investigate students’ behavioral intentions toward a digital learning platform. In the framework of Thai education, an empirical study evaluated and applied the adoption model. The recommended research model was tested using structural equation modeling with a sample of 1406 students from every part of Thailand. According to the findings, the best facilitator for students’ recognition of using digital learning platforms is attitude (ATT), followed by internal factors such as perceived usefulness (PU) and perceived ease of use (PEU). Furthermore, technology self-efficacy (TSE), subjective norms (SN), and facilitating conditions (FC) are peripheral factors that enhance comprehension of a digital learning platform’s approval. These results are consistent with past research, with the exception that PU is the only factor that has a negative influence on behavioral intention. Consequently, this study will be useful to academics and researchers by bridging a research gap in the literature review whilst also demonstrating the practical application of an impactful digital learning platform relating to academic accomplishment.
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    Success Factors to Promote Digital Learning Platforms: An Empirical Study From an Instructor’s Perspective
    (2023-01-01)
    Songkram, Noawanit
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    Chootongchai, Suparoek
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    Thanapornsangsuth, Sawaros
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    Osuwan, Hathaiphat
    ;
    Piromsopa, Krerk
    Digital learning platforms have been used as teaching aids in many countries; however, their success factors are not well established in Thailand. The primary objective of this study was to identify and confirm the success factors to promote digital learning platforms in Thailand from instructors’ perspectives. The sample included 788 Thai instructors. The confirmatory factor analysis (CFA) method indicates a good fit of a four-factor model to the observed data. The CFA construct revealed four success factors in promoting digital learning platforms: education policy, online classroom management, online learning system, and training method. The results explain the influence each of the four factors. Finally, this paper proposes guidelines for the promotion of digital learning platforms
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    Developing Students’ Learning and Innovation Skills Using the Virtual Smart Classroom
    (2021-01-01)
    Songkram, Noawanit
    ;
    Songkram, Nutthakorn
    ;
    Chootongchai, Suparoek
    ;
    Samanakupt, Thanat
    This study examined the development of learning and innovation skills among students in the virtual learning environment provided by the smart classroom which is comprised by three technological components containing (1) virtual 3D classroom created by Open Simulator, (2) Learning Management System (LMS) created by Moodle and (3) the add-on Moodle’s plug-in, known as INNO ED TOOLs. The new system design which makes connection between the virtual 3D classroom and the LMS known as Virtual Smart Learning and Innovation System (VSLI). The VSLI was created in accordance with the principles of constructivism in order to guide and foster creative thinking among learners and enhance their skills in innovation.