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    Facial visualization for robotic indicator by using Fuzzy Emotional System
    (2006-12-01)
    Archevapanich, Tuanjai
    ;
    Purahong, Boonchana
    ;
    Klingajay, Mongkorn
    ;
    Sooraksa, Pitikhate
    The issue of this paper is to show working status of a robot in the form of Face emotion which shows the creation of Fuzzy Emotion Generator. This Fuzzy Emotion Generator uses Takagi-Sugeno (TS) Fuzzy System to process input data from heat sensors on CPU and Batter Indicator into emotional output of a robot for visualization. The visualization system that was built can completely show robot's emotions. The experimental results show the advantages of the application of Fuzzy system in presenting the output and its advantages are natural continuation which is the result of successful implementation. © 2006 ICASE.
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    Artificial intelligence based on fuzzy behavior for game programming
    (2004-01-01)
    Sanornoi, Nitiwat
    ;
    Sooraksa, Pitikhate
    This paper applies the behavior-based control for mobile robots to design the artificial-intelligent characteristics of game programming in order to reduce the complexity of the intelligence features of the enemies in a game. The artificial intelligence in this paper composes of fuzzy system for creation of the natural behavior. This fuzzy model employs Takagi-Sugeno's methodology for building program modules. The character described in the model herein is the enemy of 'Mage in the Demon Zone' game. Copyright 2004 ACM.