Vittayakorn, Sirion
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Preferred name
Vittayakorn, Sirion
Main Affiliation
Email
sirion.vi@kmitl.ac.th
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Item type:Publication, Elemem: Interactive digital card game for chemistry(2020-04-01) ;Boonpotjanawetchakit, Paiboon ;Kaweerat, KansineeGames are popular media among youth since they are not only entertaining but also provide exotic experiences and establish relationships between players. In this work, we propose a game-based learning tool for Chemistry called Elemem which aims to 1) demonstrate the relevance of the periodic table in the context of everyday life in order to improve the understanding of the periodic table and its elements, and 2) provide an alternative and attractive learning tool for use both at school (group-learning) and at home (self-learning). Several experiments reveal that Elemem is not only an enjoyable and encouraging self-learning process, but also educational; 79% of the students said they will recommend Elemem to their friends and others. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, PyraMaze VR: An Immersive Gameplay for Ancient Egypt Learning(2024-01-01) ;Tangtung, Intanon ;Lunsiay, LuksameeStudying ancient Egyptian culture is challenging due to the extensive timespan and societal changes over millennia. Advanced 3D and VR technologies enable immersive virtual exploration with detailed reconstructions, allowing students to engage deeply with the material and enhance their understanding. In this work, we present PyraMaze VR: a virtual reality game that immerses players in the depths of an ancient pyramid, offering an innovative educational tool. Within the pyramid, players must decipher numerous puzzles related to ancient Egypt to navigate back to the modern world. Throughout gameplay, players gather information about ancient Egyptian culture by solving puzzles scattered across the map. Experimental results reveal that PyraMaze VR is not only an effective learning tool, enhancing players' understanding by approximately 34.7%, but also achieves satisfaction scores of 4.0±0.57 out of 5. This achievement surpasses traditional learning methods by around 12.4% and alternative games by 4.0%.
