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A development of an educational game for learning a concept of king Bhumibol's philosophy of sufficiency economy
Author(s)
Choochaiwattana, Worasit
Niranatlamphong, Winyu
Ruttanasomboon, Anuwat
Charoensuk, Wicha
Rattanamoranon, Phattara
Imsombat, Aurawan
Sangkrajang, Jittanard
Date Issued
January 1, 2020
Type
Conference Paper
Abstract
Using technology to enhance learning is increasingly popular. An educational game shows positive impacts on learners. This paper aims at developing an educational game for learning a concept of King Bhumibol's Philosophy of Sufficiency Economy. The game, named “Thai Farmers' Way of Life” is developed. It comprises of three stages that are Stage 1 Artificial Rain, Stage 2 Wastewater Treatment, and Stage 3 Soil Aggravation. This game simulates a life of Thai farmers. Thus, the player must turn an empty farmland into a plentiful farmland using the “New Theory of Agriculture”. The evaluation results show that this interactive education game help its player to understand the King Bhumibol's Philosophy of Sufficiency Economy.
Citation
Proceedings of 2019 the 9th International Workshop on Computer Science and Engineering Wcse 2019, 253-257, 2020
