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On-edge 2D-to-3D generative pipeline for seamless instance transformation

Author(s)
Petchhan, Jirayu
Doungtap, Surasachai
Date Issued
December 1, 2025
Type
Article
DOI
10.11591/eei.v14i6.10810
Abstract
Despite ongoing challenges with fragmented workflows, latency in device imports, and the main issue of limitations in object reconstruction functionality, relying on imperfect extraction networks remains an impractical solution for scalable object generation. To deal with these constraints, we proposed an end-to-end pipeline that leverages a re-designed self-consistency mechanism—aimed at reducing discrimination, along with the beneficial enhancement from level-set projection and gradient-surface orthogonality. In addition, our approach designs dynamic 3D object creation with minimal manual effort by unifying surface topology and optimizing data loading, enabling a streamlined reconstruction process and more flexible object projection. Our method supports rapid, resource-efficient mesh reconstruction and consistently demonstrates performance improvements across multiple instance benchmarks, covering virtual projection tasks. Improvements in mesh topology reconstruction, as measured by the L1 Chamfer distance (CD) metric, are consistently higher, while the system also achieves significant transmission speedups—up to 56.5×—near-instant importing—along with lowering latency in practical rendering on virtual reality (VR) devices. This result highlights that refining mesh binding improves re-creation fidelity. Our approach to scalability leads to faster user engagement and allows automated deployment without requiring human intervention during importing.
Citation
Bulletin of Electrical Engineering and Informatics, 14(6), 4713-4731, 2025
Subjects

3D reconstruction

Edge computing

End-to-end pipeline

Intelligent space

Virtual reality

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