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Netverse: A Game-Based Learning Environment for Introductory Computer Networking

Author(s)
Neamsri, Kanphitcha
Arsanok, Purinprat
Vittayakorn, Sirion
Date Issued
January 1, 2026
Type
Conference Paper
DOI
10.1109/JCSSE68839.2026.11597023
Abstract
This paper presents Netverse, a 3D game-based learning environment for introductory computer networking. It was designed to support hands-on learning of cable types and connections, network devices and ports, and IP-related concepts through puzzle-based interaction. The study had two objectives: to compare Netverse with Cisco Packet Tracer in terms of learning and retention, and to examine gameplay behavior and user experience in the game environment. In a pilot comparative experiment, 30 participants were randomly assigned to either Cisco Packet Tracer or Netverse and completed pre-test, immediate post-test, and delayed post-test measures. After the delayed post-test, all participants completed the GUESS questionnaire, and gameplay telemetry from Netverse sessions was analyzed. Both conditions improved learning outcomes; Netverse showed a larger unadjusted short-term total gain, with its clearest adjusted advantage in IP-related concepts, while showing comparable retention loss over two weeks. Gameplay log analysis revealed level-specific adaptation and repeated-correction patterns, and user experience ratings were positive overall. These findings suggest that Netverse shows promise as a game-based approach for introductory networking education.
Citation
Proceedings 23rd International Joint Conference on Computer Science and Software Engineering Jcsse 2026, 19-24, 2026
Subjects

Computer networking e...

Educational games

Game-based learning

Interactive 3D enviro...

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