Repository logo
Communities & Collections
Research Outputs
Fundings & Projects
People
Statistics
New user? Click here to register.Have you forgotten your password?
  1. Home
  2. KMITL
  3. Publication
  4. Interaction Behavior of Older Adults with Immersive Virtual Reality Application for Cognitive Training
Loading...
Thumbnail Image

Interaction Behavior of Older Adults with Immersive Virtual Reality Application for Cognitive Training

Author(s)
Intraraprasit, Monthon
Sunhem, Wisuwat
Jinjakam, Chompoonuch
Date Issued
September 11, 2018
Type
Conference Paper
DOI
10.1109/CCOMS.2018.8463223
Abstract
Nowadays, older adults face health problems. The main problem is decreasing our brain skills. Memory, visuospatial skill, and cognitive functions are considered to be essence of the brain skills. These capabilities can performance by applying cognitive training or brain training. Currently, virtual reality (VR) technology is applied to cognitive training application. The results of training can be analyzed after several weeks, but it is a lack of interaction behavior analysis of older adults with VR application. The behavior analysis helps to design efficient program training, in other words, we can utilize better VR application with older adults who do not familiar with current technology. Moreover, we can understand behavior of older adult via VR application for their brain ability. VR application can be designed and kept log files for interaction behavior analysis. The algorithm for preliminary analysis is machine learning. Machine learning can predict score that measures brain's ability from the dataset. We adopted 2 models in this research. The first model is to predict the scores of visual short-term memory, called VSTM-model. The second model is to predict the scores of visuospatial skill, called VS-model. We performed baseline regression and support vector regression algorithm for score prediction of behavior. Root mean squared error is selected to measure performance of the algorithm; root mean squared error of baseline regression equal to 0.3012 in VSTM-model and 1.2427 in VS-model, and root mean squared error of support vector regression equal to 0.2876 in VSTM-model and 1.0536 in VS-model.
Citation
2018 3rd International Conference on Computer and Communication Systems Icccs 2018, 273-277, 2018
Subjects

behavior analysis

cognitive training

human computer intera...

machine learning

virtual reality appli...

Metrics
Get Involved!
  • Source Code
  • Documentation
  • Slack Channel
Make it your own

DSpace-CRIS can be extensively configured to meet your needs. Decide which information need to be collected and available with fine-grained security. Start updating the theme to match your Institution's web identity.

Need professional help?

The original creators of DSpace-CRIS at 4Science can take your project to the next level, get in touch!

Built with DSpace-CRIS software - Extension maintained and optimized by 4Science

  • Accessibility settings
  • Privacy policy
  • End User Agreement
  • Send Feedback