Repository logo
Communities & Collections
Research Outputs
Fundings & Projects
People
Statistics
New user? Click here to register.Have you forgotten your password?
  1. Home
  2. KMITL
  3. Publication
  4. A Game Development to Promote Computational Thinking
Loading...
Thumbnail Image

A Game Development to Promote Computational Thinking

Author(s)
Prompolmaueng, Waraporn
Wetmaha, Apisit
Jamsri, Pornsuree
Date Issued
January 1, 2021
Type
Conference Paper
DOI
10.1109/ICITEE53064.2021.9611850
Abstract
This paper focuses on game development using Mixed Reality technology, the Magic Leap One device, by exploring with The Lab and Unreal Engine program that are developed in game interpolating Computational Thinking (CT). The research device focuses on integrating thinking skills into 3D games with real-time user interaction. From mixed reality (MR) the application of technology is evaluated in its use for learning effectiveness. The game aims to promote a computational thinking process based on the terms and conditions within 5 levels as well as the complexity of the game with more obstacles in each level as the character travels from beginning to destination. Commands provide for different contexts. Major goal is using mixed reality technology to advance convergence in computing education and training in computational thinking (CT) to help players strengthen their thinking process and CT through the game. This game can be an alternative learning medium for the educator in primary school (Grade 4-6). The assessment of target users 10-15 persons before and after the game tests have 3 aspects in technology, CT, and usability of game performance. An expert evaluation was conducted after the test. Assessment of the overall game focuses on building of CT skill within the game relative to project objectives. Evaluation results were 77.8% by users and 88.6% by the expert. Furthermore, some useful suggestions from assessment suggest adding workshop guidelines for educators or trainers. Thus, this project contributes to the computing education community by using available cutting-edge technology as an optional teaching tool in CT that suits learners in education at the primary level and looks toward future development for higher education.
Citation
2021 13th International Conference on Information Technology and Electrical Engineering Icitee 2021, 116-121, 2021
Subjects

Computational Thinkin...

Game Development

Game-based Learning

Mixed Reality Technol...

Metrics
Get Involved!
  • Source Code
  • Documentation
  • Slack Channel
Make it your own

DSpace-CRIS can be extensively configured to meet your needs. Decide which information need to be collected and available with fine-grained security. Start updating the theme to match your Institution's web identity.

Need professional help?

The original creators of DSpace-CRIS at 4Science can take your project to the next level, get in touch!

Built with DSpace-CRIS software - Extension maintained and optimized by 4Science

  • Accessibility settings
  • Privacy policy
  • End User Agreement
  • Send Feedback