A tangible interface for 3D character animation using augmented reality technology
| dc.contributor.author | Natapon Pantuwong | |
| dc.date.accessioned | 2025-07-21T05:57:17Z | |
| dc.date.issued | 2016-10-01 | |
| dc.identifier.doi | 10.1109/iciteed.2016.7863263 | |
| dc.identifier.uri | https://dspace.kmitl.ac.th/handle/123456789/5947 | |
| dc.subject | Skeletal animation | |
| dc.subject | Interface (matter) | |
| dc.subject | Character Animation | |
| dc.subject | Motion Capture | |
| dc.subject.classification | Human Motion and Animation | |
| dc.title | A tangible interface for 3D character animation using augmented reality technology | |
| dc.type | Article |