DESIGN AND DEVELOPMENT OF A DIGITAL GAME PROTOTYPE FOR LEARNING C++ PROGRAMMING LANGUAGE USING THE SDLC MODEL
| dc.contributor.author | Siwalai Chinchua | |
| dc.contributor.author | Thiyaporn Kantathanawat | |
| dc.contributor.author | Somkiat Tuntiwongwanic | |
| dc.date.accessioned | 2025-07-21T06:08:25Z | |
| dc.date.issued | 2023-01-01 | |
| dc.description.abstract | The purpose of this article is to present a method for enhancing learning in C++ programming through the design and development of a digital game-based learning (DGBL) application. The Software Development Life Cycle (SDLC) is used as a framework for creating an educational game application that focuses on programming in C++ with content related to control statements. The research followed SDLC's seven steps: problem identification, system analysis, system design, system development, system testing, system installation, and maintenance. Research findings indicate that the developed Digital Game-Based Learning application, called "Hello World Game," was highly evaluated by experts, achieving a mean rating of 4.47 and a standard deviation of 0.57. The experimental group of 20 participants learned the Hello World Game. The post-learning scores were significantly higher than the pre-learning scores by a statistical level of .05. This research can be used as a guideline for developing and improving game-based learning methods in programming for instructors and learners who enhance their programming skills. Keywords: Digital Game-Based Learning, C++ Programming, Software Development Life Cycle DOI: https://doi.org/10.35741/issn.0258-2724.58.4.43 | |
| dc.identifier.doi | 10.35741/issn.0258-2724.58.4.43 | |
| dc.identifier.uri | https://dspace.kmitl.ac.th/handle/123456789/12030 | |
| dc.subject | Game programming | |
| dc.subject.classification | Educational Games and Gamification | |
| dc.title | DESIGN AND DEVELOPMENT OF A DIGITAL GAME PROTOTYPE FOR LEARNING C++ PROGRAMMING LANGUAGE USING THE SDLC MODEL | |
| dc.type | Article |