A Game to Promote Safe Use of Online Media with Mixed Reality Technology
| dc.contributor.author | Ganokpan Tannitisataporn | |
| dc.contributor.author | Chanoknet Nuatongdee | |
| dc.contributor.author | Pornsuree Jamsri | |
| dc.date.accessioned | 2026-05-08T19:23:03Z | |
| dc.date.issued | 2022-1-1 | |
| dc.identifier.doi | 10.1007/978-3-031-16538-2_13 | |
| dc.identifier.uri | https://dspace.kmitl.ac.th/handle/123456789/18854 | |
| dc.publisher | Lecture notes in computer science | |
| dc.subject | Education and Learning Interventions | |
| dc.subject | Edcuational Technology Systems | |
| dc.subject | Technology Adoption and User Behaviour | |
| dc.title | A Game to Promote Safe Use of Online Media with Mixed Reality Technology | |
| dc.type | Book-chapter |