A Game to Promote Safe Use of Online Media with Mixed Reality Technology

dc.contributor.authorGanokpan Tannitisataporn
dc.contributor.authorChanoknet Nuatongdee
dc.contributor.authorPornsuree Jamsri
dc.date.accessioned2026-05-08T19:23:03Z
dc.date.issued2022-1-1
dc.identifier.doi10.1007/978-3-031-16538-2_13
dc.identifier.urihttps://dspace.kmitl.ac.th/handle/123456789/18854
dc.publisherLecture notes in computer science
dc.subjectEducation and Learning Interventions
dc.subjectEdcuational Technology Systems
dc.subjectTechnology Adoption and User Behaviour
dc.titleA Game to Promote Safe Use of Online Media with Mixed Reality Technology
dc.typeBook-chapter

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