DropQuest: Game-Based Learning for Chemistry

dc.contributor.authorTerawat Kanjanapanwong
dc.contributor.authorTechin Kowprasert
dc.contributor.authorSirion Vittayakorn
dc.date.accessioned2026-05-08T19:20:43Z
dc.date.issued2022-5-24
dc.description.abstractAlthough Chemistry is one of the fundamental subjects in high school that is strongly integrated in our daily life, it is one in which most students perform poorly in the university admission exam. One of the main reasons is an inappropriate learning approach. The traditional learning approach which is widely used in schools has several limitations. Thus, a game-based learning approach has been explored to increase students’ participation and interest. In this work, we aim to develop a multi-player chemistry game for Android phones that encourages student learning performance called DropQuest for Chemistry: Game-Based Learning for Chemistry. In our game, players must answer a series of questions organized in categories in a limited time to review and test their knowledge about the Atomic and Periodic Table. The experimental results demonstrate that participants love to play DropQuest with friends and they think the game provides both enjoyment and knowledge about elements of the periodic table. The experimental results demonstrate that our game enhances the players’ knowledge by 7% and achieves the average satisfaction score of 4.13 ± 0.33 out of 5 which outperforms both an interactive web-based periodic table and a game-based learning application by 6.0% and 9.9%.
dc.identifier.doi10.1109/ecti-con54298.2022.9795383
dc.identifier.urihttps://dspace.kmitl.ac.th/handle/123456789/17682
dc.publisher2022 19th International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology (ECTI-CON)
dc.subjectEducational Games and Gamification
dc.subjectMobile Learning in Education
dc.subjectTeaching and Learning Programming
dc.titleDropQuest: Game-Based Learning for Chemistry
dc.typeArticle

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