Effects of Cloud-based Gamified Instruction Integrating Peer Assessment on Primary Students' English Writing and Critical Thinking
| dc.contributor.author | Eang, Norphealey | |
| dc.contributor.author | Petsangsri, Sirirat | |
| dc.contributor.author | Morris, John | |
| dc.date.accessioned | 2026-08-06T10:48:04Z | |
| dc.date.available | 2026-08-06T10:48:04Z | |
| dc.date.issued | 2025-01-01 | |
| dc.description.abstract | English writing and critical thinking are not only fundamental to academic success but also play a crucial role for the holistic development of primary students. This study investigated the effects of a cloud-based gamified instruction integrating peer assessment on primary student English writing and critical thinking. A pre- and post-test with a delayed pos-test research design was used; thirty-five grade sixth students participated in the study. The research instruments included writing and critical thinking tests. The data were analyzed using repeated measures ANOVA. There was a significant improvement writing from a pre-test through and post-test and delayed post-test (F = 853.76, p < 0.001). The F-value indicated a significant difference between pre- and post-test, but there was little difference between post- and delayed post-tests. The high effect size (η = 0.96) confirmed the effectiveness of the intervention on writing. Similarly, analysis also indicated a significant effect the intervention on the critical thinking improvement over time (F = 632.89, p < 0.001). The high effect size (η = 0.95) emphasized the practical significance of the improvements across the three time points. This confirmed the positive effects of the cloud-based gamified instructional model on writing and critical thinking. | |
| dc.identifier.citation | Learn Journal Language Education and Acquisition Research Network, 18(1), 779-815, 2025 | |
| dc.identifier.doi | 10.70730/EAXM5358 | |
| dc.identifier.issn | 26300672 | |
| dc.identifier.other | 2-s2.0-85217068585 | |
| dc.identifier.uri | https://dspace.kmitl.ac.th/handle/123456789/16162 | |
| dc.source | Learn Journal Language Education and Acquisition Research Network | |
| dc.subject | cloud-based learning | |
| dc.subject | critical thinking | |
| dc.subject | English writing | |
| dc.subject | gamification | |
| dc.subject | peer assessment | |
| dc.title | Effects of Cloud-based Gamified Instruction Integrating Peer Assessment on Primary Students' English Writing and Critical Thinking | |
| dc.type | Article |
