Development of CT Using Need Assessment and Gamification: A Systematic Review
| dc.contributor.author | Athit Aroonsiwagool | |
| dc.contributor.author | Somkiat Tuntiwongwanich | |
| dc.date.accessioned | 2025-07-21T06:06:08Z | |
| dc.date.issued | 2021-11-24 | |
| dc.identifier.doi | 10.1109/sea-stem53614.2021.9668107 | |
| dc.identifier.uri | https://dspace.kmitl.ac.th/handle/123456789/10806 | |
| dc.subject | Computational Thinking | |
| dc.subject | Computational model | |
| dc.subject.classification | Educational Games and Gamification | |
| dc.title | Development of CT Using Need Assessment and Gamification: A Systematic Review | |
| dc.type | Review |