Effects of STEAMification Model in Flipped Classroom Learning Environment on Creative Thinking and Creative Innovation

dc.contributor.authorNaphong Wannapiroon
dc.contributor.authorSirirat Petsangsri
dc.date.accessioned2025-07-21T06:04:19Z
dc.date.issued2020-11-27
dc.description.abstractThis paper is a report on the findings from the research and development of STEAMification model in flipped classroom learning environment to enhance creative thinking and creative innovation. The purposes of this study are: 1) to develop the model; 2) to study the developed model. Results exhibited that: 1) the model consists of 6 components, 2) the students who had studied through STEAMification had higher creativity (Mean = 14.53, S.D. = 0.94) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91), 3) the students who had studied through model had higher quality of creative innovation (Mean = 14.86, S.D. = 1.62) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91).
dc.identifier.doi10.18421/tem94-42
dc.identifier.urihttps://dspace.kmitl.ac.th/handle/123456789/9866
dc.subjectFlipped learning
dc.subject.classificationEducation and Learning Interventions
dc.titleEffects of STEAMification Model in Flipped Classroom Learning Environment on Creative Thinking and Creative Innovation
dc.typeArticle

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