Effects of STEAMification Model in Flipped Classroom Learning Environment on Creative Thinking and Creative Innovation
| dc.contributor.author | Naphong Wannapiroon | |
| dc.contributor.author | Sirirat Petsangsri | |
| dc.date.accessioned | 2025-07-21T06:04:19Z | |
| dc.date.issued | 2020-11-27 | |
| dc.description.abstract | This paper is a report on the findings from the research and development of STEAMification model in flipped classroom learning environment to enhance creative thinking and creative innovation. The purposes of this study are: 1) to develop the model; 2) to study the developed model. Results exhibited that: 1) the model consists of 6 components, 2) the students who had studied through STEAMification had higher creativity (Mean = 14.53, S.D. = 0.94) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91), 3) the students who had studied through model had higher quality of creative innovation (Mean = 14.86, S.D. = 1.62) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91). | |
| dc.identifier.doi | 10.18421/tem94-42 | |
| dc.identifier.uri | https://dspace.kmitl.ac.th/handle/123456789/9866 | |
| dc.subject | Flipped learning | |
| dc.subject.classification | Education and Learning Interventions | |
| dc.title | Effects of STEAMification Model in Flipped Classroom Learning Environment on Creative Thinking and Creative Innovation | |
| dc.type | Article |