Protobot: An Educational Game for Algorithmic Thinking

dc.contributor.authorThanachote Lertlapnon
dc.contributor.authorNaruebes Lueangrungudom
dc.contributor.authorSirion Vittayakorn
dc.date.accessioned2026-05-08T19:22:04Z
dc.date.issued2022-10-18
dc.description.abstractAlgorithm has been heavily used to provide a comfort life for us: from finding the best route in Google map to biometrics authentication on your phone. The significant of algorithm defines Computational thinking (CT) as one of the 21st Century skills. Although CT has been integrated into the education in the past years, many students still struggle with CT concept due to the complication of the topic and limited learning methods provided in school environment. To provide alternative learning approach for algorithmic thinking, we propose a game-base learning system called Protobot. Protobot requires students to apply their CT knowledge, especially the algorithmic thinking to solve problems in the gameplay. The experimental results demonstrate that Protobot fosters the algorithmic thinking skill of the players as well as provides the amusement during the gameplay.
dc.identifier.doi10.1109/icitee56407.2022.9954081
dc.identifier.urihttps://dspace.kmitl.ac.th/handle/123456789/18344
dc.subjectTeaching and Learning Programming
dc.subjectEducational Games and Gamification
dc.subjectArtificial Intelligence in Games
dc.titleProtobot: An Educational Game for Algorithmic Thinking
dc.typeArticle

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