Towards Integrating Physiological Data in UI/UX Design Learning and Engineering Education
| dc.contributor.author | Montri Phothisonothai | |
| dc.contributor.author | Korawit Orkphol | |
| dc.contributor.author | Natthapon Pannurat | |
| dc.contributor.author | Apirath Limmanee | |
| dc.contributor.author | Warayost Lamaisri | |
| dc.contributor.author | Chaowat Euafua | |
| dc.date.accessioned | 2026-05-08T19:24:09Z | |
| dc.date.issued | 2024-7-31 | |
| dc.description.abstract | This paper introduces an educational framework for incorporating physiological data into engineering classroom activities to enrich the learning process of User Interface/User eXperience (UI/UX) design. Informed by Bloom’s Taxonomy and well-established software engineering design principles, this approach incorporates a variety of key advanced physiological technologies–including eye tracking, palm and fingers movements, brain wave monitoring, muscle movement, and virtual reality–into project-based learning (PBL) scenarios within human-machine interaction (HMI) design. We have analyzed six PBL initiatives in UI/UX design to evaluate the effectiveness of this method. Our findings suggest a transformative shift in engineering education, promoting a more cohesive, data-driven methodology in teaching and learning not only deepens understanding but also stimulates innovation in the field of UI/UX design, particularly within the context of HMIs. | |
| dc.identifier.doi | 10.1109/icce62051.2024.10634623 | |
| dc.identifier.uri | https://dspace.kmitl.ac.th/handle/123456789/19425 | |
| dc.subject | Biomedical and Engineering Education | |
| dc.subject | Robotics and Automated Systems | |
| dc.subject | E-Learning and Knowledge Management | |
| dc.title | Towards Integrating Physiological Data in UI/UX Design Learning and Engineering Education | |
| dc.type | Article |