Towards Integrating Physiological Data in UI/UX Design Learning and Engineering Education

dc.contributor.authorMontri Phothisonothai
dc.contributor.authorKorawit Orkphol
dc.contributor.authorNatthapon Pannurat
dc.contributor.authorApirath Limmanee
dc.contributor.authorWarayost Lamaisri
dc.contributor.authorChaowat Euafua
dc.date.accessioned2026-05-08T19:24:09Z
dc.date.issued2024-7-31
dc.description.abstractThis paper introduces an educational framework for incorporating physiological data into engineering classroom activities to enrich the learning process of User Interface/User eXperience (UI/UX) design. Informed by Bloom’s Taxonomy and well-established software engineering design principles, this approach incorporates a variety of key advanced physiological technologies–including eye tracking, palm and fingers movements, brain wave monitoring, muscle movement, and virtual reality–into project-based learning (PBL) scenarios within human-machine interaction (HMI) design. We have analyzed six PBL initiatives in UI/UX design to evaluate the effectiveness of this method. Our findings suggest a transformative shift in engineering education, promoting a more cohesive, data-driven methodology in teaching and learning not only deepens understanding but also stimulates innovation in the field of UI/UX design, particularly within the context of HMIs.
dc.identifier.doi10.1109/icce62051.2024.10634623
dc.identifier.urihttps://dspace.kmitl.ac.th/handle/123456789/19425
dc.subjectBiomedical and Engineering Education
dc.subjectRobotics and Automated Systems
dc.subjectE-Learning and Knowledge Management
dc.titleTowards Integrating Physiological Data in UI/UX Design Learning and Engineering Education
dc.typeArticle

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