Learning by Doing: The Impact of Virtual Reality Scenarios on First Aid Training Effectiveness
| dc.contributor.author | Chanikarn Kawmong | |
| dc.contributor.author | Ittiporn Kuljittwattana | |
| dc.contributor.author | Samart Moodleah | |
| dc.date.accessioned | 2026-05-08T19:24:22Z | |
| dc.date.issued | 2024-8-8 | |
| dc.description.abstract | Limited accessibility, high costs, and potential lack of user engagement can hinder the effectiveness of traditional first-aid training methods. Thailand serves as a case study, where data from 2017–2021 reveals a concerning incidence of emergency illnesses (12,000 per 100,000 people) and a concerning mortality rate (179.6 per 100,000 people). This study investigates the potential of Virtual Reality (VR) technology as a novel and engaging approach to first-aid t raining, s pecifically de signed for Thai speakers. Participants engaged with a VR first aid training game featuring interactive modules on essential equipment, emergency procedures, and Cardiopulmonary Resuscitation (CPR) with Automated External Defibrillator (AED) u sage. Compared to a control group, participants who trained with the VR First Aid game demonstrated a significant increase in first-aid knowledge (31.00%). Additionally, the VR training method yielded a substantial increase in user satisfaction (42.42%) compared to traditional approaches. These findings highlight V R technology as a promising alternative for first-aid training, potentially offering improved accessibility, engagement, and learning outcomes compared to traditional methods. | |
| dc.identifier.doi | 10.1109/ri2c64012.2024.10784384 | |
| dc.identifier.uri | https://dspace.kmitl.ac.th/handle/123456789/19553 | |
| dc.subject | Human Resource Development and Performance Evaluation | |
| dc.title | Learning by Doing: The Impact of Virtual Reality Scenarios on First Aid Training Effectiveness | |
| dc.type | Article |