Learning by Doing: The Impact of Virtual Reality Scenarios on First Aid Training Effectiveness

dc.contributor.authorChanikarn Kawmong
dc.contributor.authorIttiporn Kuljittwattana
dc.contributor.authorSamart Moodleah
dc.date.accessioned2026-05-08T19:24:22Z
dc.date.issued2024-8-8
dc.description.abstractLimited accessibility, high costs, and potential lack of user engagement can hinder the effectiveness of traditional first-aid training methods. Thailand serves as a case study, where data from 2017–2021 reveals a concerning incidence of emergency illnesses (12,000 per 100,000 people) and a concerning mortality rate (179.6 per 100,000 people). This study investigates the potential of Virtual Reality (VR) technology as a novel and engaging approach to first-aid t raining, s pecifically de signed for Thai speakers. Participants engaged with a VR first aid training game featuring interactive modules on essential equipment, emergency procedures, and Cardiopulmonary Resuscitation (CPR) with Automated External Defibrillator (AED) u sage. Compared to a control group, participants who trained with the VR First Aid game demonstrated a significant increase in first-aid knowledge (31.00%). Additionally, the VR training method yielded a substantial increase in user satisfaction (42.42%) compared to traditional approaches. These findings highlight V R technology as a promising alternative for first-aid training, potentially offering improved accessibility, engagement, and learning outcomes compared to traditional methods.
dc.identifier.doi10.1109/ri2c64012.2024.10784384
dc.identifier.urihttps://dspace.kmitl.ac.th/handle/123456789/19553
dc.subjectHuman Resource Development and Performance Evaluation
dc.titleLearning by Doing: The Impact of Virtual Reality Scenarios on First Aid Training Effectiveness
dc.typeArticle

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