Artificial intelligence based on fuzzy behavior for game programming

dc.contributor.authorNitiwat Sanornoi
dc.contributor.authorPitikhate Sooraksa
dc.date.accessioned2025-07-21T05:47:55Z
dc.date.issued2004-09-02
dc.identifier.doi10.1145/1067343.1067381
dc.identifier.urihttps://dspace.kmitl.ac.th/handle/123456789/629
dc.subject.classificationRobotic Path Planning Algorithms
dc.titleArtificial intelligence based on fuzzy behavior for game programming
dc.typeArticle

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