Artificial intelligence based on fuzzy behavior for game programming
| dc.contributor.author | Nitiwat Sanornoi | |
| dc.contributor.author | Pitikhate Sooraksa | |
| dc.date.accessioned | 2025-07-21T05:47:55Z | |
| dc.date.issued | 2004-09-02 | |
| dc.identifier.doi | 10.1145/1067343.1067381 | |
| dc.identifier.uri | https://dspace.kmitl.ac.th/handle/123456789/629 | |
| dc.subject.classification | Robotic Path Planning Algorithms | |
| dc.title | Artificial intelligence based on fuzzy behavior for game programming | |
| dc.type | Article |