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    Item type:Publication,
    Multi-sector Collaboration for Students of different levels to Learn Digital Technology Skills using Competency Assessment from Learning to Create pieces with a 3D printers for Young Innovators Case Study: MogroWittayakom School
    (2024-01-01)
    Terdyothin, Alongkot
    ;
    Archevapanich, Tuanjai
    ;
    Chansuthirangkool, Manit
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    Inyoo, Pondthip
    ;
    Anuwongpinit, Thanavit
    This article is the result of collaboration across various associations to create learning spaces for students in compulsory and optional education as well as living skills. This article provides an example of learning digital technology skills through collaboration, starting with the establishment of an innovation room, followed by instructional activities to explore assessment methods for competency in creating works using a 3D printer tailored for young innovators. By employing rubric- based technology tailored to real-world conditions, it aims to fulfill teachers' expectations for student outcomes. This approach helps students understand and apply a rubric to evaluate and improve their own creations. The demographic involves 20 high school students from MogroWittayakhom, selected through purposive sampling. The students participated in a practical performance test, receiving step-by-step training over two days, totaling 12 hours. Upon completing the instruction, students designed and fabricated their projects using Tinkercad software, which were then printed with a 3D printer. The instructor evaluated the students using a rubric-based competency assessment with three scoring levels. The results showed that all 20 participants achieved a high competency level as per the rubric, validating the hypothesis with 100% of the participants meeting the performance criteria.
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    Item type:Publication,
    Engineering Education Roadmap of the Future Trend of Basic Metaverse based on VR with cooperation between the government and the private sector
    (2022-01-01)
    Purahong, Boonchana
    ;
    Anuwongpinit, Thanavit
    ;
    Kanjanasurat, Isoon
    ;
    Chansuthirangkool, Manit
    ;
    Singto, Kamphon
    This article presents an educational roadmap of future trends of Metaverse in VR-based by collaborating between the School of Engineering, King Mongkut's Institute of Technology Ladkrabang (KMITL) with iMAKE company to make a part-time learning plan. The objectives were to measure the achievement and evaluate satisfaction with the development of part-time learning skills in technology on the topic 'Basic Metaverse based on VR'. The sample group was students in a double-degree bachelor's degree program (Dual Degree) between the School of Engineering and the Faculty of Science, KMITL: Bachelor of Engineering (IoT System and Information Engineering) and Bachelor of Science (Industrial Physics) for 16 students by selecting a specific sample group, the engineering education program has a systematic process. The results showed that the achievement of part-time learning skills development in technology on the topic 'Basic Metaverse based on VR' higher than the set criteria 74 %, the overall satisfaction is at a very good level, the mean satisfaction was 4.636 and the sample standard deviation was 0.39.