Jamsri, Pornsuree
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Jamsri, Pornsuree
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pornsuree.ja@kmitl.ac.th
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Item type:Publication, A Game Development to Promote Computational Thinking(2021-01-01) ;Prompolmaueng, Waraporn ;Wetmaha, ApisitThis paper focuses on game development using Mixed Reality technology, the Magic Leap One device, by exploring with The Lab and Unreal Engine program that are developed in game interpolating Computational Thinking (CT). The research device focuses on integrating thinking skills into 3D games with real-time user interaction. From mixed reality (MR) the application of technology is evaluated in its use for learning effectiveness. The game aims to promote a computational thinking process based on the terms and conditions within 5 levels as well as the complexity of the game with more obstacles in each level as the character travels from beginning to destination. Commands provide for different contexts. Major goal is using mixed reality technology to advance convergence in computing education and training in computational thinking (CT) to help players strengthen their thinking process and CT through the game. This game can be an alternative learning medium for the educator in primary school (Grade 4-6). The assessment of target users 10-15 persons before and after the game tests have 3 aspects in technology, CT, and usability of game performance. An expert evaluation was conducted after the test. Assessment of the overall game focuses on building of CT skill within the game relative to project objectives. Evaluation results were 77.8% by users and 88.6% by the expert. Furthermore, some useful suggestions from assessment suggest adding workshop guidelines for educators or trainers. Thus, this project contributes to the computing education community by using available cutting-edge technology as an optional teaching tool in CT that suits learners in education at the primary level and looks toward future development for higher education. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, A Computer Assembly Training With VR Technology(2024-01-01) ;Parosin, Tanadon ;Vanichsan, SittijetThis article discusses the creation and development of a learning platform called "RookiePC". This learning platform serves as a guide for users on how to assemble a computer, aiming to reduce errors and resource usage in the assembly process. It will present the development process of the learning platform and user evaluation after usage. This learning platform is developed with VR technology via Oculus Quest 1 and the Unreal Engine software. RookiePC is designed as an educational simulation game to inspire learners about computer components and its assembly knowledge. This platform offers 2 modes: 1) Learning Mode, which provides basic knowledge of 11 essential components and the steps involved in assembling a computer including embedded tips and insights; and 2) Practice Mode, which allows users to experiment with assembling a computer on their own. The target audience includes individuals with or without prior experience in computer assembly. The evaluation is conducted through pre-test and post-test in 2 areas: computer components and computer assembly. The results gathered from 10 participants showed that the significant result increasing from 10 to 14.2 out of 20 and also giving useful feedback for further development.
