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    Item type:Publication,
    INTERNET OF THINGS BASED PRACTICAL SMART ENVIRONMENTAL MONITORING SYSTEM FOR POULTRY FARM
    (2026-01-01) ;
    Manthawornsiri, Chananont
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    Archevapanich, Tuanjai
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    In this article, we propose developing digital innovation of smart monitoring systems in the poultry farm using the Internet of Things (IoT) technology. This work aimed to design and develop a monitoring system based on an IoT system that transforms a traditional farm that uses a manual management system to apply an IoT system for environmental monitoring in a poultry farm. The main components include a hardware component that was designed and implemented to gather data of the poultry houses. Temperature and humidity sensor nodes are applied to monitoring the environment of poultry houses. The LoRa communication module in the sensor node will forward data to the gateway. The second principal component is the cloud server for data acquisition from the gateway. The cloud will be responsible for back-end processing and a web-based dashboard displaying mechanism. This system can work as an alarm notification system using LINE notify API for the LINE application that is the most popular communication application in Thailand. The system was implemented practically in one of the poultry farms in Prachinburi province, Thailand. The results indicate that the proposed system provides significant advantages, including enhanced monitoring accuracy, reduced energy consumption, and improved real-time environmental tracking for poultry farms.
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    Item type:Publication,
    Optimized Gaussian Pulse Design for UWB System Using Particle Swarm Optimization Based-on Generalized Bessel Polynomials
    (2022-01-01) ; ; ;
    Archevapanich, Tuanjai
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    Janchitrapongvej, Kanok
    The ultrawideband system operates a very short pulse with enormous bandwidth to provide high data rates for data transmission. To design the UWB pulse, considering the pulse shape is very necessary, and a spectral emission mask of the designed pulse should meet the FCC spectral mask requirement between frequency range 3.1 GHz to 10.6 GHz. The traditional UWB pulse design is based on the Gaussian derivative. However, the frequency spectrum is not satisfied the FCC spectral mask requirement. In this study, the Gaussian pulse can be designed from the mathematical characteristic of the generalized Bessel polynomial. The spectral efficiency of the proposed pulse can be improved by the combination of the derivative of Gaussian pulse with a weight coefficient optimization with particle swarm optimization (PSO). PSO is a population-based optimization algorithm inspired by animal behavior. PSO is applied with generalized Bessel polynomial transfer function to gain the best weight coefficient, we proposed to optimize its weight vector to design a pulse that exceeds to FCC spectral mask. The results were found in MATLAB software show that generalized Bessel polynomials can approximate the proposed pulse with combination method and PSO. The spectral efficiency is improved to 89.30% and the spectrum is greater close to the FCC spectral mask requirement. To confirm an improved spectral efficiency compared to the previous works.
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    Item type:Publication,
    Learning Process during the COVID-19 Crisis, Selected Topics in Telecommunication Engineering subject, Department of Electronics and Telecommunication Engineering, RUS, Thailand
    (2021-01-01)
    Archevapanich, Tuanjai
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    Khunthawiwone, Park Poom
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    Sithiyopasakul, Jiran
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    This article presents a learning process during the COVID-19 crisis, used in selected topics of telecommunication engineering subject, department of Electronics and Telecommunication Engineering, Faculty of Engineering and Architecture Rajamangala University of Technology Suvarnabhumi. The sample consisted of 19 students, enrolled in the selected topics of telecommunication engineering course by selecting a specific sample group. The researcher presented a learning process during the COVID-19 crisis with the orientation of students for the same understanding and then teaching according to the given process. Finally, there are three aspects of satisfaction with learning processs during the COVID-19crisis assessed. The results showed that in all of the three aspects, having a very good level of students' satisfaction with an arithmetic mean of 4.614 and a standard deviation of 0.46 (\overline{X}=4.614, S.D. = 0.46)
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    Item type:Publication,
    Hybrid learning during the COVID-19 pandemic of engineering students at KMITL, Thailand
    (2021-01-01) ;
    Sithiyopasakul, Saran
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    Sithiyopasakul, Paisan
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    Archevapanich, Tuanjai
    This article presents the hybrid learning model during the COVID-19 for students of Agro-Industrial Systems Engineering who enrolled in the course embedded system, course code 01386304, Faculty of Engineering, King Mongkut's Institute of Technology Ladkrabang for 29 students by selecting a specific sample group. The researcher presented a hybrid learning model during the COVID-19, where students were orientated for the same understanding and followed by teaching as active learning formed project-based learning. Finally, we assessed five aspects of hybrid learning satisfaction during the COVID-19. The evaluation results revealed that the students' satisfaction was at a good level and their arithmetic mean was 4.206 and the standard deviation is equal to 0.74 (X = 4.206, S.D. = 0.74)
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    Athletes movement tracking device for soccer players
    (2021-05-19)
    Archevapanich, Tuanjai
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    Sithiyopasakul, Jirayus
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    Sithiyopasakul, Jiran
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    Sithiyopasakul, Paisan
    ;
    This article presents the design and development of real-time tracking system using GPS for soccer players. The tracking system is separated into two parts including hardware and software sections. The hardware uses NodeMCUV3 which is connected to the GPS module that can receive a current position data of soccer players. After that, it processes and records the position data into the MicroSD card module. In the software section can display the heat map results from recorded data of soccer players. The main user is a soccer club manager which is responsible for monitoring the data that tested on the movement of the soccer player. For the experimental results, a device is tested, and the movement data is collected. Also, it is found that the tracking device could track the athlete's movements successfully.
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    Item type:Publication,
    Engineering Education Roadmap of the Future Trend of Basic Metaverse based on VR with cooperation between the government and the private sector
    (2022-01-01) ; ;
    Kanjanasurat, Isoon
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    Chansuthirangkool, Manit
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    Singto, Kamphon
    This article presents an educational roadmap of future trends of Metaverse in VR-based by collaborating between the School of Engineering, King Mongkut's Institute of Technology Ladkrabang (KMITL) with iMAKE company to make a part-time learning plan. The objectives were to measure the achievement and evaluate satisfaction with the development of part-time learning skills in technology on the topic 'Basic Metaverse based on VR'. The sample group was students in a double-degree bachelor's degree program (Dual Degree) between the School of Engineering and the Faculty of Science, KMITL: Bachelor of Engineering (IoT System and Information Engineering) and Bachelor of Science (Industrial Physics) for 16 students by selecting a specific sample group, the engineering education program has a systematic process. The results showed that the achievement of part-time learning skills development in technology on the topic 'Basic Metaverse based on VR' higher than the set criteria 74 %, the overall satisfaction is at a very good level, the mean satisfaction was 4.636 and the sample standard deviation was 0.39.
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    Item type:Publication,
    Multi-sector Collaboration for Students of different levels to Learn Digital Technology Skills using Competency Assessment from Learning to Create pieces with a 3D printers for Young Innovators Case Study: MogroWittayakom School
    (2024-01-01)
    Terdyothin, Alongkot
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    Archevapanich, Tuanjai
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    Chansuthirangkool, Manit
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    Inyoo, Pondthip
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    This article is the result of collaboration across various associations to create learning spaces for students in compulsory and optional education as well as living skills. This article provides an example of learning digital technology skills through collaboration, starting with the establishment of an innovation room, followed by instructional activities to explore assessment methods for competency in creating works using a 3D printer tailored for young innovators. By employing rubric- based technology tailored to real-world conditions, it aims to fulfill teachers' expectations for student outcomes. This approach helps students understand and apply a rubric to evaluate and improve their own creations. The demographic involves 20 high school students from MogroWittayakhom, selected through purposive sampling. The students participated in a practical performance test, receiving step-by-step training over two days, totaling 12 hours. Upon completing the instruction, students designed and fabricated their projects using Tinkercad software, which were then printed with a 3D printer. The instructor evaluated the students using a rubric-based competency assessment with three scoring levels. The results showed that all 20 participants achieved a high competency level as per the rubric, validating the hypothesis with 100% of the participants meeting the performance criteria.